Quote (armored)
когда вылезает ошибка, игра то не вылетает. Вот и посмотри, где загрузка остановилась.
не канает.он ложится на 300й строке,но там два слэша,т.е. игра считает это пустой строкой.даже если я удалю строку,опять на 300й лезет ошибка,хотя там ничего сверх нормы.даже если я и после этого чищу весь блок,который залез на 300ю,ошибка вылезает на 200й.хотя там,опять же,штатный и вполне рабочий на остальных билдах ини. Добавлено (06.06.2012, 15:51)
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Quote (zoidberg)
круг поиска - от 300й до 399й строки crafts/rhino/rhino.ini
вот это уже нить!Добавлено (06.06.2012, 16:02)
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спасибо,зойд!
Code
AddActor = Turret
PresetName = Razorback Turret
Mass = 35 //40
Sharpness = 1
HitsMOs = 1
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = SM3.rte/Crafts/Rhino/Sprites/TankTurretR.bmp
FrameCount = 1
SpriteAnimMode = 1
SpriteAnimDuration = 500
SpriteOffset = Vector
X = -21
Y = -15
EntryWound = AEmitter
CopyOf = Rhinoback Armor Dent
ExitWound = AEmitter
CopyOf = Rhinoback Armor Dent
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Military Stuff
Resolution = 4
Depth = 0
DeepCheck = 0 //1
JointStrength = 35000000
JointStiffness = 0.015 //0.9 //0.5
JointOffset = Vector
X = 3 //0
Y = 3 //0
DrawAfterParent = 0
MountedMO = HDFirearm
CopyOf = Heavy Bolter Mounted
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 1
Count = 15
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Spark Yellow 2
Count = 10
Spread = 2.25
MaxVelocity = 20
MinVelocity = 8
AddGib = Gib
GibParticle = MOPixel
CopyOf = Drop Oil
Count = 75
Spread = 2.25
MaxVelocity = 1
MinVelocity = 1
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Tiny A
Count = 1
Spread = 2.25
MaxVelocity = 5
MinVelocity = 5
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Micro A
Count = 10
Spread = 2.25
MaxVelocity = 5
MinVelocity = 5
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Tiny A
Count = 2
Spread = 2.25
MaxVelocity = 5
MinVelocity = 5
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Micro A
Count = 5
Spread = 2.25
MaxVelocity = 15
MinVelocity = 5
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Micro A
Offset = Vector
X = 3.5
Y = -3
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Tiny A
Offset = Vector
X = 8.5
Y = 1
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Micro A
Offset = Vector
X = 7.5
Y = -1.5
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Micro A
Offset = Vector
X = 5.5
Y = 3.5
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Micro A
Offset = Vector
X = 4.5
Y = -0.5
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Micro A
Offset = Vector
X = 1.5
Y = -4.5
AddGib = Gib
GibParticle = MOPixel
CopyOf = Glow Explosion Huge
Count = 1
Spread = 2.25
MaxVelocity = 0.1
MinVelocity = 0
InheritsVel = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Side Thruster Blast Ball 1
Count = 10
MinVelocity = 50
MaxVelocity = 75
AddGib = Gib
GibParticle = MOPixel
CopyOf = Grenade Fragment Gray
Count = 15
MinVelocity = 50
MaxVelocity = 75
AddGib = Gib
GibParticle = MOPixel
CopyOf = Grenade Fragment Yellow
Count = 10
MinVelocity = 50
MaxVelocity = 75
AddGib = Gib
GibParticle = MOPixel
CopyOf = Air Blast
Count = 40
MinVelocity = 50
MaxVelocity = 75
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Flame Ball 1
Count = 10
Spread = 3.1
MaxVelocity = 6
MinVelocity = 4
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Explosion Smoke 1
Count = 30
Spread = 3.1
MaxVelocity = 10
MinVelocity = 0
LifeVariation = 0.50
InheritsVel = 1
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Explosion Smoke 2
Count = 25
Spread = 3.1
MaxVelocity = 10
MinVelocity = 0
LifeVariation = 0.50
InheritsVel = 1
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Explosion Smoke 2 Glow
Count = 7
Spread = 3.1
MaxVelocity = 10
MinVelocity = 0
LifeVariation = 0.50
InheritsVel = 1
AddGib = Gib
GibParticle = AEmitter
CopyOf = Explosion Trail 1
Count = 7
Spread = 3.1
MaxVelocity = 40
MinVelocity = 20
LifeVariation = 0.50
InheritsVel = 1
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Flame Smoke 1
Count = 10
Spread = 3.1
MaxVelocity = 10
MinVelocity = 3
LifeVariation = 0.50
// GibImpulseLimit = 60
// GibWoundLimit = 1
GibSound = Sound
AddSample = ContentFile
Path = Base.rte/Sounds/Explode2.wav
Priority = 100
GibImpulseLimit = 2200
GibWoundLimit = 200
вот это 300-какая-то по 42...в общем турель конфликтует с 27.без неё всё работает.теперь просто из любопытства:почему 27й это не переваривает?