-- Unique Faction ID local factionid = "Watary Genetic"; print ("Loading "..factionid) CF_Factions[#CF_Factions + 1] = factionid -- Faction name CF_FactionNames[factionid] = "Watary Genetic"; -- Faction description CF_FactionDescriptions[factionid] = "Oh Shit!"; -- Set true if faction is selectable by player or AI CF_FactionPlayable[factionid] = true; -- Modules needed for this faction CF_RequiredModules[factionid] = {"Base.rte", "Watary.rte"} -- Set faction nature CF_FactionNatures[factionid] = CF_FactionTypes.ORGANIC; -- Define faction bonuses, in percents CF_ScanBonuses[factionid] = 40 CF_RelationsBonuses[factionid] = 0 CF_ExpansionBonuses[factionid] = 0 CF_MineBonuses[factionid] = 0 CF_LabBonuses[factionid] = 70 CF_AirfieldBonuses[factionid] = 10 CF_SuperWeaponBonuses[factionid] = 20 CF_FactoryBonuses[factionid] = 0 CF_CloneBonuses[factionid] = 40 CF_HospitalBonuses[factionid] = 20 CF_HackRewardBonuses[factionid] = 70 -- Define brain unit CF_Brains[factionid] = "Watary Research Director"; CF_BrainModules[factionid] = "Watary.rte"; CF_BrainClasses[factionid] = "AHuman"; CF_BrainPrices[factionid] = 500; -- Define dropship CF_Crafts[factionid] = "Heavy Drop Crate"; CF_CraftModules[factionid] = "Watary.rte"; CF_CraftClasses[factionid] = "ACRocket"; CF_CraftPrices[factionid] = 40; -- Define superweapon script CF_SuperWeaponScripts[factionid] = "Watary.rte/UnmappedLands2/LazookasBombing.lua" CF_FactionAIModels[factionid] = "CONSOLE HUNTERS" -- Define buyable actors available for purchase or unlocks CF_ActNames[factionid] = {} CF_ActPresets[factionid] = {} CF_ActModules[factionid] = {} CF_ActPrices[factionid] = {} CF_ActDescriptions[factionid] = {} CF_ActUnlockData[factionid] = {} CF_ActClasses[factionid] = {} CF_ActTypes[factionid] = {} CF_ActPowers[factionid] = {} CF_ActOffsets[factionid] = {} local i = 0 i = #CF_ActNames[factionid] + 1 CF_ActNames[factionid][i] = "Watary Scientist" CF_ActPresets[factionid][i] = "Watary Scientist" CF_ActModules[factionid][i] = "Watary.rte" CF_ActPrices[factionid][i] = 200 CF_ActDescriptions[factionid][i] = "Scientists - expensive units. They are weak, slow and ill-prepared for battle.It will be good if they are not shooting anything yourself.Their first task - to research!Since we have only begun to explore this planet, we will pay much for any information about it, here is the scientists and those involved. Whether it's weapons, fauna, structure bins, equipment, or even soldiers, scientists send any of this useful information for us." CF_ActUnlockData[factionid][i] = 0 CF_ActTypes[factionid][i] = CF_ActorTypes.LIGHT; CF_ActPowers[factionid][i] = 3 i = #CF_ActNames[factionid] + 1 CF_ActNames[factionid][i] = "Watary Tester" CF_ActPresets[factionid][i] = "Watary Tester" CF_ActModules[factionid][i] = "Watary.rte" CF_ActPrices[factionid][i] = 100 CF_ActDescriptions[factionid][i] = "!wqe" CF_ActUnlockData[factionid][i] = 300 CF_ActTypes[factionid][i] = CF_ActorTypes.LIGHT; CF_ActPowers[factionid][i] = 5 i = #CF_ActNames[factionid] + 1 CF_ActNames[factionid][i] = "Blue Soldier" CF_ActPresets[factionid][i] = "Blue Soldier" CF_ActModules[factionid][i] = "Watary.rte" CF_ActPrices[factionid][i] = 170 CF_ActDescriptions[factionid][i] = "Shit!" CF_ActUnlockData[factionid][i] = 700 CF_ActClasses[factionid][i] = "AHuman" CF_ActTypes[factionid][i] = CF_ActorTypes.HEAVY; CF_ActPowers[factionid][i] = 9 i = #CF_ActNames[factionid] + 1 CF_ActNames[factionid][i] = "Blue B.A.C.K. Soldier" CF_ActPresets[factionid][i] = "Blue B.A.C.K. Soldier" CF_ActModules[factionid][i] = "Watary.rte" CF_ActPrices[factionid][i] = 230 CF_ActDescriptions[factionid][i] = "Shit!2" CF_ActUnlockData[factionid][i] = 1500 CF_ActClasses[factionid][i] = "AHuman" CF_ActTypes[factionid][i] = CF_ActorTypes.HEAVY; CF_ActPowers[factionid][i] = 10 -- Define buyable items available for purchase or unlocks CF_ItmNames[factionid] = {} CF_ItmPresets[factionid] = {} CF_ItmModules[factionid] = {} CF_ItmPrices[factionid] = {} CF_ItmDescriptions[factionid] = {} CF_ItmUnlockData[factionid] = {} CF_ItmClasses[factionid] = {} CF_ItmTypes[factionid] = {} CF_ItmPowers[factionid] = {} local i = 0 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Light Digger" CF_ItmPresets[factionid][i] = "Light Digger" CF_ItmModules[factionid][i] = "Base.rte" CF_ItmPrices[factionid][i] = 10 CF_ItmDescriptions[factionid][i] = "Lightest in the digger family. Cheapest of them all and works as a nice melee weapon on soft targets." CF_ItmUnlockData[factionid][i] = 0 -- 0 means available at start CF_ItmTypes[factionid][i] = CF_WeaponTypes.DIGGER; CF_ItmPowers[factionid][i] = 1 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Medium Digger" CF_ItmPresets[factionid][i] = "Medium Digger" CF_ItmModules[factionid][i] = "Base.rte" CF_ItmPrices[factionid][i] = 40 CF_ItmDescriptions[factionid][i] = "Stronger digger. This one can pierce rocks with some effort and dig impressive tunnels and its melee weapon capabilities are much greater." CF_ItmUnlockData[factionid][i] = 400 CF_ItmTypes[factionid][i] = CF_WeaponTypes.DIGGER; CF_ItmPowers[factionid][i] = 4 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Heavy Digger" CF_ItmPresets[factionid][i] = "Heavy Digger" CF_ItmModules[factionid][i] = "Base.rte" CF_ItmPrices[factionid][i] = 100 CF_ItmDescriptions[factionid][i] = "Heaviest and the most powerful of them all. Eats concrete with great hunger and allows you to make complex mining caves incredibly fast. Shreds anyone unfortunate who stand in its way." CF_ItmUnlockData[factionid][i] = 800 CF_ItmTypes[factionid][i] = CF_WeaponTypes.DIGGER; CF_ItmPowers[factionid][i] = 8 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Med Injector" CF_ItmPresets[factionid][i] = "Med Injector" CF_ItmModules[factionid][i] = "Watary.rte" CF_ItmPrices[factionid][i] = 45 CF_ItmDescriptions[factionid][i] = "Medical attention!" CF_ItmUnlockData[factionid][i] = 400 CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL; CF_ItmPowers[factionid][i] = 0 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Watary Light Blaster Pistol" CF_ItmPresets[factionid][i] = "Watary Light Blaster Pistol" CF_ItmModules[factionid][i] = "Watary.rte" CF_ItmPrices[factionid][i] = 25 CF_ItmDescriptions[factionid][i] = "Light blaster pistol uses energy as a round. It is not too strong, do not shoot far, but its weight and compact size make it a great secondary weapon." CF_ItmUnlockData[factionid][i] = 0 CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL; CF_ItmPowers[factionid][i] = 1 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Watary Battle Knife" CF_ItmPresets[factionid][i] = "Watary Battle Knife" CF_ItmModules[factionid][i] = "Watary.rte" CF_ItmPrices[factionid][i] = 10 CF_ItmDescriptions[factionid][i] = "Ckife" CF_ItmUnlockData[factionid][i] = 25 CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL; CF_ItmPowers[factionid][i] = 1 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "AraTech Sound Pistol" CF_ItmPresets[factionid][i] = "AraTech Sound Pistol" CF_ItmModules[factionid][i] = "Watary.rte" CF_ItmPrices[factionid][i] = 50 CF_ItmDescriptions[factionid][i] = "AraTech Company produces beautiful and a variety of weapons in alliance with Watary. And one of the types of weapons the new century - the sound a pistol.This weapon fires a sound at close range. It weighs a little more than usual prototypes is expensive, and looks stupid , BUT it works! The result justified. Look!" CF_ItmUnlockData[factionid][i] = 400 CF_ItmTypes[factionid][i] = CF_WeaponTypes.PISTOL; CF_ItmPowers[factionid][i] = 3 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Watary Blaster Rifle" CF_ItmPresets[factionid][i] = "Watary Blaster Rifle" CF_ItmModules[factionid][i] = "Watary.rte" CF_ItmPrices[factionid][i] = 55 CF_ItmDescriptions[factionid][i] = "laster rifle more powerful gun, shooting more, and the price and weight pretty well. It has two modes of fire - the usual single mode is better but low accuracy rate, and full fire speed mode: greater rate, but severely affected accuracy." CF_ItmUnlockData[factionid][i] = 0 CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE; CF_ItmPowers[factionid][i] = 4 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Watary Rapid Blaster" CF_ItmPresets[factionid][i] = "Watary Rapid Blaster" CF_ItmModules[factionid][i] = "Watary.rte" CF_ItmPrices[factionid][i] = 70 CF_ItmDescriptions[factionid][i] = "Rapid blaster rifle - the perfect weapon for short-range and medium-sized battlefield. Energy charges are similar to the blaster pistol, but contains 32 charge. It has two modes of fire - the usual rapid-fire mode, similar to the machinegun, and shooting mode without focus lenses: the charges fly over a large area, making it look like a light automatic shotgun." CF_ItmUnlockData[factionid][i] = 130 CF_ItmTypes[factionid][i] = CF_WeaponTypes.RIFLE; CF_ItmPowers[factionid][i] = 5 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "AraTech Sound Carabin" CF_ItmPresets[factionid][i] = "AraTech Sound Carabin" CF_ItmModules[factionid][i] = "Watary.rte" CF_ItmPrices[factionid][i] = 90 CF_ItmDescriptions[factionid][i] = "Continuation of sound weapons. Carbine shoots the same sound as the pistol, but weighs more and more expensive, less accurate. Why you need buy this shit you say? Of course, more ammo and higher fire-rate! However, it is still not automatic." CF_ItmUnlockData[factionid][i] = 900 CF_ItmTypes[factionid][i] = CF_WeaponTypes.SHOTGUN; CF_ItmPowers[factionid][i] = 6 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "AraTech Sound Cannon" CF_ItmPresets[factionid][i] = "AraTech Sound Cannon" CF_ItmModules[factionid][i] = "Watary.rte" CF_ItmPrices[factionid][i] = 175 CF_ItmDescriptions[factionid][i] = "Sound Cannon - a very, very destructive weapon. It fires a slow, expensive, and weighs a lot, but damn destructive force pays off. You just look, it also has two sound focus modes!In the first - intense focused waves, and in the second - even more powerful waves but without focus. Result: overpowering force in the face. Excellent weapon for cleaning the bunkers." CF_ItmUnlockData[factionid][i] = 1700 CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY; CF_ItmPowers[factionid][i] = 10 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Gunnar Universal Machinegun" CF_ItmPresets[factionid][i] = "Gunnar Universal Machinegun" CF_ItmModules[factionid][i] = "Watary.rte" CF_ItmPrices[factionid][i] = 150 CF_ItmDescriptions[factionid][i] = "Developed by "OrangeSea Co." this is multi-universal weapon. Its production has been going on for two centuries, and even now, when we are making progress in the energy weapons, this weapon - is tested by time and many "blue" soldiers. You probably want to know what it shoots? Yes, a lot of it! 1 - automatic mode, the gold standard. 2 - sniper mode. 3 - shotgun. 4 - shooting with a silencer. 5 - grenade launcher. 6 - rocket launcher. A lot of it? Guns are so easy to operate that anyone can change the modules and ultimately destroy the enemy. What do you look! Order!" CF_ItmUnlockData[factionid][i] = 1000 CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY; CF_ItmPowers[factionid][i] = 8 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Watary Heavy Weapon Lazooka" CF_ItmPresets[factionid][i] = "Watary Heavy Weapon Lazooka" CF_ItmModules[factionid][i] = "Watary.rte" CF_ItmPrices[factionid][i] = 300 CF_ItmDescriptions[factionid][i] = "Go" CF_ItmUnlockData[factionid][i] = 3000 CF_ItmTypes[factionid][i] = CF_WeaponTypes.HEAVY; CF_ItmPowers[factionid][i] = 10 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Watary Frag Grenade" CF_ItmPresets[factionid][i] = "Watary Frag Grenade" CF_ItmModules[factionid][i] = "Watary.rte" CF_ItmPrices[factionid][i] = 10 CF_ItmDescriptions[factionid][i] = "The most basic grenade, 2 second fuse." CF_ItmUnlockData[factionid][i] = 100 CF_ItmClasses[factionid][i] = "TDExplosive" CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE; CF_ItmPowers[factionid][i] = 2 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Watary Frag Grenade Belt" CF_ItmPresets[factionid][i] = "Watary Frag Grenade Belt" CF_ItmModules[factionid][i] = "Watary.rte" CF_ItmPrices[factionid][i] = 100 CF_ItmDescriptions[factionid][i] = "Belt of grenades" CF_ItmUnlockData[factionid][i] = 1000 CF_ItmClasses[factionid][i] = "TDExplosive" CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE; CF_ItmPowers[factionid][i] = 4 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Watary Sound Grenade" CF_ItmPresets[factionid][i] = "Watary Sound Grenade" CF_ItmModules[factionid][i] = "Watary.rte" CF_ItmPrices[factionid][i] = 15 CF_ItmDescriptions[factionid][i] = "Since the sound weapon uses special gas for shooting, we decided to fill a gas grenade. Here is the result. Inflict serious injury, but someone does not kill - stunned." CF_ItmUnlockData[factionid][i] = 600 CF_ItmClasses[factionid][i] = "TDExplosive" CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE; CF_ItmPowers[factionid][i] = 4 i = #CF_ItmNames[factionid] + 1 CF_ItmNames[factionid][i] = "Watary Sound Grenade Belt" CF_ItmPresets[factionid][i] = "Watary Sound Grenade Belt" CF_ItmModules[factionid][i] = "Watary.rte" CF_ItmPrices[factionid][i] = 150 CF_ItmDescriptions[factionid][i] = "Belt of sound grenades" CF_ItmUnlockData[factionid][i] = 2000 CF_ItmClasses[factionid][i] = "TDExplosive" CF_ItmTypes[factionid][i] = CF_WeaponTypes.GRENADE; CF_ItmPowers[factionid][i] = 8